﻿using com.guojin.mj.net.message.login;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class SaveDate : MonoBehaviour
{
    public static SaveDate _instance;
    public static SaveDate GetInstance() {
        return _instance;
    }
    private void Awake() {
        _instance = this;
    }

    public ClubMessageRet AllClub;//俱乐部返回
    public ClubInfoRets ClubInfoRet;//俱乐部成员
    public LmRet LmRets;//联盟返回
    public LmNumList LmNum;
    public string SeeClubId;//查看的俱乐部ID
    public string SeeLmId;
    public GetRoomMsgRet GetRoomRet;//发现
    public string ZCMiMa;//注册密码
    public HistoryListRet ZjAlllist; //战绩列表
    public HistoryRoomMsg Roomlist; //房间战绩
    public string image64="a";
    public Text NUmbers;
    public bool Dairu;
    public bool Join;//加入俱乐部
    public bool JoinLm;//加入lm
   
}
